Hitchcock had implemented the way of “being involved” drama in latter period of his work in UK and suspense he made in US in order to have closer distance b/w audience and protagonist to feel empathy with. On Twitter, Kojima took the time to explain how he intends to handle this, and how he’s trying to deal with what he calls the ‘character versus player’ paradox. ![]() This is necessary because in this game, Big Boss will not be heroic like before, and instead it will tell the story of his downfall. With MGSV, Kojima goes through great lengths to involve the player in Big Boss’s actions and emotions.
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